AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on Android in Netherlands, Q3 2022
Analyzing the performance of the top 5 sandbox-like games on Android in the Netherlands during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 sandbox-like games on the Android platform in the Netherlands demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance:
Roblox
Roblox from Roblox Corporation saw consistent weekly revenue throughout Q3, peaking at around $30K in late August. Weekly downloads remained stable, ranging from approximately 5.8K to 7.3K, with a notable increase in mid-September. The game also maintained a strong user base, with weekly active users growing from around 512K in early July to 568K by the end of September.
School Party Craft
School Party Craft experienced substantial growth in downloads, starting from 82 in late June and reaching a peak of 8.8K in early September. Active users followed a similar trend, increasing from 216 to over 12.4K during the same period. Despite these increases, the game did not generate any revenue in Q3.
Craft School: Monster Class
Craft School: Monster Class, released by AppVillage Global in mid-July, initially saw strong download numbers, with 11.3K in its debut week. However, downloads declined steadily, falling to 717 by the end of September. Active users also decreased from 10.9K to approximately 2.4K over the quarter. Revenue was negligible, with only $2 recorded in the first week post-release.
ZEPETO: Avatar, Connect & Live
ZEPETO: Avatar, Connect & Live from Naver Z Corporation maintained a steady stream of downloads, averaging around 2K per week. Weekly revenue fluctuated, peaking at $812 in late July and then declining to $391 by the end of September. Active users remained relatively stable, ranging from 12K to 14K throughout the quarter.
Block Craft 3D: Building Game
Block Craft 3D: Building Game by Wildlife Studios had a consistent download rate, with numbers fluctuating between 1.4K and 2K per week. Revenue was modest, peaking at $129 in late July. The game maintained a steady active user base, starting at 21.6K and ending the quarter at 20.2K.
For more detailed insights and data, visit Sensor Tower.